I am unsure of the exact directions on how to properly export my 3D models to Unity, and was wondering if anyone could help shed light on how I should go about it. From what I’ve tried, constraints don’t work, and that seems to be (from what I know) the only way to get certain stuff to work. The constraints don’t even make it in via .FBX format.
I am interested in figuring out how to get active joints such as pistons and hinges via suspension/etc into Unity from Blender.
What am I doing wrong? Sorry if this is a noob question.
I’ve attached one model visual to help clarify what I’m trying to properly animate pre-export (wishbone wheel suspension):