I’ve been dealing with a year long headache that “pops” up every time I think I’ve solved it. When I export fbx files for Unreal I get a horrible pop in my animation. It is very unpredictable when it will happen, but it happens often. I’m using a spline rig and going through the NLA strip process. I just cannot figure out what is wrong.
I have a folder that contains an unreal project with the skeleton and animation already imported, the fbx files I exported, the blender file, and screenshots of all my export and import settings.
Link is here: https://drive.google.com/open?id=0B1YzkLAGhfWwQ0ZvYTZnTHVQbFk
Any help would be crazy appreciated and prevent me from wanting to smash my head through the wall.