I’m using Blender as a modeler for UE4 content so I am switching back and forth between Blender UI and the Unreal Editor a lot. I am so used to the Blender 3D navigation mouse movements etc, that it is driving me crazy to use the Unreal Editor. There no config capability for the Unreal Editor mouse navigation so I can’t make it like Blender, and I’m too used to Blender to change it to be like Unreal. What are some good ideas for handling the transition between different 3D apps?
Wayne