Hey guys when I make a game asset in blender and export it to unreal engine I always seem to have the scale different what I make in blender is smaller in unreal though I used a base character as reference in blender why is this happening?
Have you tried the send to unreal addon provided by Epic? It has so far gotten rid of all scaling issues for me.
Wait there is a add on?
You need an Epic account and a git hub account. You git hub needs to be connected to the Epic git hub account to acces their stuff. It is free but apparently some people have trouble connecting: