Blender to Unrealed export HELP

Hi all !

I’m using Blender for making map for UT2k4. I’m usig nice USM export script to export models into Unrealed.

Got a little problem.
I have a fence that is in fact plane with transparent texture on (TGA with alpha channel).

In Blender it looks fine from both sides (I got two side option checked under UV texture options).
After I export it to ASE and import in Unrealed, the fence apears only on one side of the face and is invisible on other side.

Am I doing something wrong ?

I don’t think ASE preserves the face being twosided in blender

you’ll have to make it twosided in unrealEd, or make it two faces [with different normals]

Thanks for quick reply.
I guess I’ll use two faces then.