I’ve done a couple of workshops on the CGSociety (painting and some modelling) and I’m currently interested in this one on Look Development. However it’s Maya-oriented and the tutor says that the lighting section especially does require Maya rather than any software package. Does anyone know of anything equivalent for Blender?
I’m assuming it’s a ‘higher-level’ course, not just how to do A or B but how to analyze a situation to work out what actually is needed and then find the best way to achieve it. The tutor says its about the skills you learn through experience after you learn how to use your software. I guess Nathan’s rigging training is at this level although I haven’t done it yet.
I must admit I’m even wondering if I should switch to Maya just to access this kind of training. Not very seriously of course.
ETA: Just discovered I’m eligible for a free academic version of Maya, being a faculty member of an educational institution. Might give that a go. Not really looking forward to having to learn a new interface though.