Blender Tube Mesh from an animated Character

Hello Guys

Im looking for a workflow to create a tube-like mesh from an character movement.

For example, my humanoid character starts in a pose, moves some steps forward and ends into another pose. I want to have all the space, the character (with all parts) “went” through over time as one mesh.

This can look like a flash-superhero moving fast, so that he’s still at the start, but also at a new location at the same time.

It is like “drawing” in 3D with a humanoid mesh as a brush.

Is there a simple/precise workflow to create something like this?

Greetings, Mech

What you’re describing is calling “motion trails”, which will help you find resources :slight_smile:

Check out:

Thank you, this is half of the solution.

My best approach yet is to let a moving body emit particles without gravity, and later create a mesh from all emitted particles. But this is very unhandy and consumes alot of performance.