Hello Guys
Im looking for a workflow to create a tube-like mesh from an character movement.
For example, my humanoid character starts in a pose, moves some steps forward and ends into another pose. I want to have all the space, the character (with all parts) “went” through over time as one mesh.
This can look like a flash-superhero moving fast, so that he’s still at the start, but also at a new location at the same time.
It is like “drawing” in 3D with a humanoid mesh as a brush.
Is there a simple/precise workflow to create something like this?
Greetings, Mech