Blender UI "jumpy" when hovering mouse

Hello guys!

I have a problem with UI. I’d appreciate it if anyone could help me with this one as I couldn’t find this problem anywhere in the web

A little black bar appears and dissappears in the bottom of Blender screen when I hover the mouse between windows, causing the whole UI to “wobble”. Weirdly, the problem doesn’t show in screen-captured footage, so I had to use my phone to record.

I’m using a laptop with NVIDIA 4070 RTX and a Ryzen processor. Same stuff in prior Blender versions. I have tried different settings in preferences, updated NVIDIA drivers, but no dice

If you can’t see the problem in the screen capture video, isn’t it a problem with the monitor?
If you can use the second monitor, check it out :thinking:

Thanks.

I tried it and it works! But it’s not ideal, since I especially bought the laptop to work remotely, and not planning to carry a second display around me as well🤷

I tried tweaking the display settings. Lowering the resolution from 1920 x 1080 to 1760 x 990 removed the problem entirely from my laptop’s screen (again, not ideal again)

Also scaling up (in display settings) made the issue less noticeable

Hardware or hardware configuration issues seem to be correct. Maybe it’s just that the symptoms are minor and you can’t see them well. :thinking:

There are likely methods such as removing and reinstalling the graphics driver, updating windows, and setting the screen frequency (checking the manual).

I don’t know if this part of the NVIDIA Control Panel will help.
(Adjust desktop size and positioning)

Hmm peculiar, I don’t even have that selection available in my NVIDIA control panel.

I figured a poor man’s workaround. I tore the Blender windows separate from each other, the issue doesn’t occur when hovering the mouse between separate windows. I can live with that :grin:

So if anyone reads this:

1 separate screen, tweaking display settings works great.
2 Tearing windows works too, albeit it doesn’t fully remove the issue.
3 There are more things in this thread that haven’t been tested, but seem promising

Thank you very much, Kim.

Please refer to the video. :slightly_smiling_face:
The video is a gameplay-related setting, but it is also about the NVIDIA Control Panel setting.

※ For instructions on how to resolve monitor anomalies found in the search, they said to adjust the settings :smile:

Hi, I just got a similar issue on my main monitor too (well I think, the video isn’t there anymore). I tried to record it, but similarly, it doesn’t show up on software screen capture, it seems to be hardware related, but I got it on camera:

It’s hard to notice, but to best describe how it looks like, try to ignore the camera movement and the pixels’ moiré effect and look at how the overall colors change when I move my mouse.

It’s like it struggles to decide which shade of gray to display, and it ends up displaying a slightly tinted one. And due to Blender slightly changing the areas’ color depending on which one is being hovered, I guess whatever causes that color issue is remaking the color decision on each area way more frequently than it would do on other softwares, hence Blender is the only one where the issue is so clearly visible. But it really happens everywhere else.

I also notice by looking very closely that it doesn’t show flat areas of gray, they have a slight white noise as if some kind of effect was applied on them.

I don’t know whether that’s a GPU issue, but it did significantly help me to disable “AMD Freesync premium” on my display’s hardware settings using its OSD menu:

The issue is still there, but at least it’s not “in your face” anymore. I have to try doing a clean reinstallation of my graphics driver, but my network will take a while just to download the latest one.

So anyone else has the issue, maybe try to disable such effects overrides. Both your GPU and your Screen can have some of those, managed through either drivers or, as in my case, the firmware.