Those are good points.
I was wondering about the unit scale and how that effects collaboration. Or just internal tools or add-ons. What I got from exporting to a slicer was that the slicer saw blender units as mm. So 100 units got converted to 100mm, which is kinda nice, I just have to get used to working in Blender units.
I followed tutorials which recommended I set unit scale to 0.001 and metric with either mm or cm for 3d printing, or just good practice for ‘precision’ modeling.
When working in metric I found, the scale was off. Now you could choose your export size, import size (in slicer). But that’s a few steps I could forget while working.
Here I compare the two options.
Blender Units with a “1cm” cube. So 10 BL equalling 10mm. This works very good with the slicer.
Same cube with units set to Metric.
A blenderkit model, along cube. Way off. Something is way off. I then exported to slicer. Slicer complained it was to small, so I converted the size to mm, and then it seemed accurate.
I’m not quite sure what to do here. Id expect scenes or things imported via Blenderkit to be … I don’ know, accurate I guess.
The only way I could get these models to match up with my units was to do this:
See how the cube is 1cm, in relation now it looks right. Never-mind that I scaled down the cube quite a bit.
I don’t need Blenderkit models, I just want to work in a scale that is productive. I’m sure the calibration cube I got is not wrong, esp since the Slicer is happy with it. I am though now quite confused.
I’m with you, setting the “Unit scale” to 1 (regardless of Unit system) seems to allow one working collaboratively with other creators in which they have not altered the units either. So:
- files shared are opened consistently in the same size and scale.
- if one wanted to print these, then just allowing the slicer to convert to mm works, maybe not ideal, but works.
- Easier input as you mentioned.
Maybe I’m doing this wrong though.