Blender-Unity animation import

I recently started using Unity to see what it’s like and I like the import feature it has where it automatically detects and imports .blend files in the assets folder, but I can’t get to work with animations. Everything else imports fine, but it doesn’t even detect keyframes. It works when I export the file manually, but I would rather be able to update the .blend files as I work because it’s faster and more convenient. Is there something I’m missing with this? I already know how to edit the import settings in Unity so that’s not the problem.

Btw, does anybody know of any updates that will allow 2.5 files to be imported into Unity? I would much rather use that than 2.49, I like it so much already.

Are you using armatures to animate, or are you just keyframing the object moving? Because you can’t move the object around, there’s somewhere in the unity documentation that says they no long pay attention to objects being displaced from 0,0,0. Do your animations with armature poses, it should work fine.

Well that’s odd. I’m following a tutorial in which some simple modeling was done in Cinima4D and there was no use of armatures there. Oh well, I’ll try using armature instead, thanks for the help.