I have got a great job - working with virtual reality, creating simulators, etc…(also thanked to Blender). And because of Blender is such a good tool :yes: I was wondering if I can introduce Blender to new company not only as a modeling tool. So the questions are:
has anybody ever used Blender in simulator/simulation project?
I’m not Blenders game engine expert but is it possible to somehowe use it? (if we consider real time interaction, speed, etc.).
thanks…
yes. As far as I know blender has been used in many simulation projects, like various robot simulations and control, physic simulations, fish simulations,…one example is here: http://blenderartists.org/forum/showthread.php?t=139557
2)yes. The bullet physics library is developed by a paid coder and has a very high standard/speed. Although - it is a game physics engine, so if you are going for some very exact results/simulations, you’d have to plug in it your own code, there are 3 ways to do it: python, plugin, hack the source.
good luck!
By the way, in which company do you work? Your name sounds quite czech…
I have found that the blender dynamics system fails on more complex objects.
I am presently stuck on a project because Blender can not simulate the simple act of the parts of my helicopter falling to the ground. Record to IPO has a major bug in version 2.48.
thanks for answers. One more ‘really low’ question:
If we would have two games/simulators one written in openGL and one in Blender Game Engine (completely the same), what would be the differences? I’m thinking mostly about performance, possibility to easy modify the code/application, etc…
Ive used Blender for simulations before, it really depends on what u want to do, but its very flexible and user friendly, so u could pretty much do anything.
Can i ask what kinds of simulations your looking at doing??
well, the company is making flight simulators. They work with openGL so I was just thinking that what difference it will be between openGL and Blender Game Engine.