Blender used for archaeological reconstruction of the Banteay Chhmar Temple

Didn’t found much about this, but so far, this picture suggests, that the modelling of the ancient temple Banteay-Khmer (sometimes spelled Banteay Chhmar) in Ta Prohm in Angkor is done with Blender (Version 2.3.6):

To my disappointment i didn’t find any further images. This temple was set of one of the Lara Croft movies. And i would liked to see a full virtuell reconstruction.

can you give some details how it was done !

like did you use only bump maps or displacement map or did a real 3D mesh model ?

it looks very nicely done

nice work

happy 2.5

And you have read the original post and do realize that he hasn´t had anything to do with it and is looking for more information on the project? :wink:

i see so he wants to re do this model in blender 2.5 and wondering how to !

depends how you start this
if you have good color pictures of it you can make bump maps or displacement map to get the shape!

but it’s a complicated model and nice

haappy 2.5

A short summery of the main article:
Some German archaeologists want to reconstruct a temple in Cambodia. The stone pieces are like a giant puzzle but they can’t reconstruct it in normal way because the sandstone sensitive.
So they do a 3D-scan of every stone. An algorithm reconstructs the temple with these 3D-models of a stone.

I hope I was able to help ab bit^^

that was tried in the case of the Parthenon and it did not work
something like 50 000 pieces

in the end they had to do it manually !

don’t know may be they can be lucky with a new algo !

but would like to know how it can be done
do we have any algo in blender that can do that ?

and what do you need to do it like real 3D mesh or with bump or displacement map?

happy 2.5

That is quite awesome - just shows that blenders’ potential hasn’t been fully realised by all…yet!

Are they really using Blender 2.36? Wasn’t that released at the end of 2004?