I am a novice with Blender v2.49b. I am using this version of Blender to support TESIV Oblivion modding and development, a video game written by Bethesda Softworks. I am beginning my modeling efforts under Blender by using existing, vanilla creature models and redesigning their text images (DDS format). To accomplish this task, I need to know how to separate each distinct portion of a model into a separate UVImage. I believe the key to this problem is to export each unwrapped image to a separate TGA file but I don’t know how to integrate everything back together under a single UVImage.