Blender Version / VRML2.0 Import Question ...

Blender Version / VRML2.0 Import Question …

Sorry, did check the knowledgebase … no luck.

I’m using BlenderPublisher downloaded from www.blender.org recently.
Version 2.25. Should I be able to inport VRML 2.0 with UVs ?

I’m using this app with Wings3D. I’d love to export the model and UVs from Wings3D to Blender. VRML2.0 or OBJ would be fine.

I tried one OBJ importer (python) only to get a message that I was missing Blender210 module.

Anyone who can point me in the right direction, I’d sure appreciate it.

— The Webmaster , www.ggaliens.com (LOL).

Most Python scripts don’t work in 2.25, so you should try using Blender 2.23

I don’t know if the VRML 2.0 import supports UV coordinates.

Martin

it´s actually very easy Mark, I explained this once stepwise on the wings forum

After importing your model( assuming you have beforehand, exported the
texture map )

  1. Create a new material for your model
  2. Create a new texture, choose image
  3. In the materials page, toggle “UV” and “Texface”
  4. Voila!

Cheers

nhytro

The Blender 2.23 was in fact the remedy for my problem.

Here are some results.

http://www.ggaliens.com/temp/BLENDER1.JPG

I think I found a problem with Blender. It won’t reader arbitrarily large TGA files. And does not indicate file that is too large. This problem I can work around. In most cases , my ExtremeUV workflow can produce files small enough for Blender.

Nhytro, I’d love to get some input from you re: what to do next with ExtremeUV. Or anyone for that matter.