markyjerky
(markyjerky)
November 24, 2002, 4:39pm
1
Blender Version / VRML2.0 Import Question …
Sorry, did check the knowledgebase … no luck.
I’m using BlenderPublisher downloaded from www.blender.org recently.
Version 2.25. Should I be able to inport VRML 2.0 with UVs ?
I’m using this app with Wings3D. I’d love to export the model and UVs from Wings3D to Blender. VRML2.0 or OBJ would be fine.
I tried one OBJ importer (python) only to get a message that I was missing Blender210 module.
Anyone who can point me in the right direction, I’d sure appreciate it.
— The Webmaster , www.ggaliens.com (LOL).
theeth
(theeth)
November 24, 2002, 5:00pm
2
Most Python scripts don’t work in 2.25, so you should try using Blender 2.23
I don’t know if the VRML 2.0 import supports UV coordinates.
Martin
Nhytro
(Nhytro)
November 25, 2002, 10:19am
3
it´s actually very easy Mark, I explained this once stepwise on the wings forum
After importing your model( assuming you have beforehand, exported the
texture map )
Create a new material for your model
Create a new texture, choose image
In the materials page, toggle “UV” and “Texface”
Voila!
Cheers
nhytro
markyjerky:
Blender Version / VRML2.0 Import Question …
Sorry, did check the knowledgebase … no luck.
I’m using BlenderPublisher downloaded from www.blender.org recently.
Version 2.25. Should I be able to inport VRML 2.0 with UVs ?
I’m using this app with Wings3D. I’d love to export the model and UVs from Wings3D to Blender. VRML2.0 or OBJ would be fine.
I tried one OBJ importer (python) only to get a message that I was missing Blender210 module.
Anyone who can point me in the right direction, I’d sure appreciate it.
— The Webmaster , www.ggaliens.com (LOL).
markyjerky
(markyjerky)
November 27, 2002, 6:28pm
4
The Blender 2.23 was in fact the remedy for my problem.
Here are some results.
http://www.ggaliens.com/temp/BLENDER1.JPG
I think I found a problem with Blender. It won’t reader arbitrarily large TGA files. And does not indicate file that is too large. This problem I can work around. In most cases , my ExtremeUV workflow can produce files small enough for Blender.
Nhytro, I’d love to get some input from you re: what to do next with ExtremeUV. Or anyone for that matter.