I’m not sure if this is a Blender bug or a windows bug, so before I report it I want to ask here if someone has had a similar problem.
After updating to Windows 10 version 1909 (from 1803), the Blender viewport erratically jumps around when I try to rotate/pan/zoom, on an external monitor. (it’s a laptop, on it’s own screen this doesn’t happen.) Basically, as I click and drag with the mouse to rotate the view, it rotates a bit, then jumps backwards for a split second, then jumps back to where it was and keeps on rotating, again and again.
The interesting thing is, the more the GPU has to calculate, the more it jumps around. So using wireframe or little geometry it only jumps sometimes. Switching to shaded view or Eevee, and/or loading more geometry (a few million triangles) it jumps around all the time. I’ve updated the GPU drivers, doesn’t change anything.
Laptop Asus ROG Zephyrus
- CPU: Intel Core i7-8750H
- GPU: GeForce RTX 2080 (Max-Q)
- Driver: Geforce 442.19
- RAM: 24GB
Blender version: 2.8x daily builds, but also 2.79.