Blender VR Support test build

Oculus Thrift style. I like. Tried that via cardboard while USB tethered. Didn’t bother with head tracking as previs was facilitated via Shift F and using the viewer like a microscope when needed. Seen examples using a wiimote and glovepie for that though.

Example vid attached. Software used: http://gaminganywhere.org/download.html

Attachments

SBS_Previs.zip (947 KB)