I was wondering why is it that blender can’t render in realtime animation vs CC4 (Character Creato 4) ?
I mean eevee engine not cycles since cycles is understandable, but that even eevee can’t. Is the blender render done so poorly that this is the reason for it or what ?
Theb est way to view realtime animation in blender is ofcourse “viewport shadin” this i know just wondering why even eevee has such hard time.
My uneducated guess is that CC4 is a very specialized tool, so it’s easier to optimize for performance. Blender is an all-purpose 3D app, and that’s probably a lot harder to optimize for all cases?
I use eevee for stylization, cycles for another type of stylized result. I use unreal engine for another type of stylized, because on unreal engine I can use fresnel SSS thats pretty fast and the stylized materials are completely different.
I think, just use whatever works bro. Unreal engine is sort of an in between from eevee and cycles, obviously waay faster than both of them.
Even though technologies like EEVEE use the same hardware that game-engines do, they do so with an entirely different purpose and therefore entirely different requirements.
A “game engine” wants to create a convincing-enough rendition of: “the army of disembodied mad goons that are dead-set to blow you off the planet,” while you, while playing, desperately fight back. The engine must produce results at so-many frames per second, so the algorithms must execute [much …] faster than that.
Whereas EEVEE (et al …) wants to create a movie that you and your BFF can enjoy watching over popcorn and drinks.
Quite a different situation.
Fundamentally, a game engine has a “need for speed” which demands that it take quite a very-different approach to rendering the same scene that a system like EEVEE would need to use. Even though the same underlying hardware is the same.