![file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot.png](file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot.png)![file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-1.png](file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-1.png)![file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-2.png](file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-2.png)![file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-3.png](file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-3.png)![file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-4.png](file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-4.png)![file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-5.png](file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-5.png)I think you can upload only .blend or a couple of image file formats here, not .zip or .rar or anything else. So maybe Dundaglan should delete some unimportant objects, choose smaller textures or do anything else do make the .blend small enough to upload.
However, did you even enable raytracing in your use of blender’s internal render, Dundaglan ? I do see nothing in the lux render image which isn’t possible with blender to achieve.