I think that the best thing to say is, “you just named three professional-grade 3D applications.” At this point in time, I have no hesitation in making such a statement: Blender Has Arrived.
Now… different studios, doing different things in different mediums, have different needs, and they have those needs for many, many years. (A single film might be in production for five years or more.) They develop not only a large library of digital assets but also a great deal of operator-expertise. All of this is highly specific, not just to a particular product but to specific versions of that product. (A project usually does not change anything during-production, because there might at any time be the need to “pick-up a shot” that was done many years earlier.) We’re talking about terabytes of work-product that’s worth many millions of dollars… and irreplaceable.
The established workflow of a particular studio, then, will determine the only product that they are likely to be using for production. “When in Rome, you will have to do as the Romans do.” (You can also expect the Romans to train you about their pipeline.)
But I’ll guarantee you this… everyone knows about Blender now. Everyone. They might be using it somewhere. They might have employees who are contributing code or some other effort to it. And in any case, Blender is a terrific training-tool, because no matter what they are doing in their production pipeline, Blender probably supports that same feature or something quite like it.
Sure… Pixar and Dreamworks and all those cats have lots of peculiar goodies, and house-built customizations and heaven-knows what-else to enable them to do what they do and at the image-size they do it at. “Blender doesn’t go there,” and it’s silly to imagine that it would. But if you understand Blender very well, you’re going to understand most … :eek: … of what they’re talking about and doing.
If they’re doing video work, I’d be willing to lay a bet that the tool which they are using for production … is … Blender.
Blender Has Arrived.