The Product Manager of Shockwave (Director) said Macromedia didn’t pay enough attention to it - lots of people complained about the Director support, interface, performance & features, it wasn’t worth the money - and started after a few years creating a new product: ‘Unity3D’. Unity has become quite, quite populair, a few flash developers, disappointed with the 3d possibilities of Flash, and a few Director ones, are using it already.
The problem is: Unity Indie is still priced €149.00/¥24000/$199.00 and doesn’t support real time shadows, video textures, etc. etc. (more here) and does display very annoying splash screens on your products. No way for a few developers, including me, to buy Unity Pro for €1099.00/¥175000/$1499.00. Blender is the only comparable affordable (it’s free =D) game engine with an interface which is easy to understand and I have found some other good statements for a Blender web plugin on NLNet. There’s already a .block exporter/player for Blender in the Blender Protection Player (BBPlayer) so I think you might also protect your files.
@“normal people like facebook, ebay and twitter on the web.”
Lots of people like playing games on the web too, why do you think there are so many game websites?
A web plugin is really useful for creating showcases / 3D websites / online game websites. Anyway, I’ll take a look at the game (script) capabilities of 3DMLW, the webplugin files seems to be unprotected, but that doesn’t matter, I thought already about creating some Open Source games.