The list is made up of three organic and three inorganic topics and participants choose one of each category to model. Participants need to pick two items off the list to model (one from each category).
For examples of previous entries please see the gallery
All the models should be original. You can use any software you want as long as you use Blender somewhere in your modeling workflow. Also please state any non-blender software you have used for your model.
Any wireframes posted will be added to the voting thread (If you don’t know how to make a wireframe check out the tutorial)
Check out the BlenderChallenge.com website for the full list of rules, challenge archives and all the latest news.
Due to me posting the entries thread late I’m making this one a two week competition.
Note: If you post up more than one render of your model (excluding wireframes) please state which one we should use for the voting thread. Deadline: 18:00 GMT (12:00 Noon Central Time) Friday 3rd October 2008
Organic:
Dragonfly Stegosaurus
Violet (the flower)
Inorganic:
Futuristic Clock
Handcuffs
Space Suit
a pair of steel bangles.
[edit] new image, fixed some artifacts. Thanks Kernond!
[edit2] seems like my image host is creapin slow so i’l just attach it…to another post because i can’t do it to this one.
edit - added my stego, as far as he’s probably going to go. I love these contests because they make me try to model something I wouldn’t ordinarily model, like animals. Only thing I wish I knew…how can I preserve all the super detail on him without the massive amount of polys? edit 2- I’ve looked at the wiki manual - sounds complicated.
edit2 - and my clock. Straight from the future with the latest in holographic visuals and sensors, this model is operated by hand motions. For a size reference, the base is about an inch longer than a normal pen. The clock also features a ball joint base, allowing maximum adjustment for the display angle.
workflow - all blender, with exception of textures for clock. (done in GIMP)
KJ3D: Can’t you export the detail as a bump map and apply that as a texture to a lower poly model? I haven’t got that far in my modeling so I can’t give specifics, but I think something along those lines should work (i’m sure there’s a tutorial somewhere about it).
you can use normal maps on a lowerpoly model of the dino. nice dino, btw, but the skin could use a but of help and the “fins” on the top look like flower petals.
I kind of figured normal map would be the way to go…now I need to figure out how that all works. Thanks for the help you guys, and suggestions, radialronnie. Yeah, the skin isn’t really textured well and the petals, er, fins are just due to me running out of time and/or patience. I would like to mention that stego is rigged, albeit rather badly.
I probably won’t be online again until this week’s contest is over, so I’ll say good luck to all the contestants in advance.
Here are my entries. My clock was not able to be finished in time. I can not figure out how to get the numbers to glow. Any feedback or direction on this would be greatly appreciated.