Blender Week Day Challenge #0072 (ENTRIES CLOSED)

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Welcome to the Blender Week Day Challenge #0072!

The list is made up of three organic and three inorganic topics and participants choose one of each category to model. Participants need to pick two items off the list to model (one from each category).

For examples of previous entries please see the gallery

All the models should be original. You can use any software you want as long as you use Blender somewhere in your modeling workflow. Also please state any non-blender software you have used for your model.

If you’re feeling generous why not add the models you create for this challenge to the Official Blender Model Repository and if you want to make your blend files available under the Creative Commons Attribution-Non-Commercial 3.0 Unported Licence just email them to me at [email protected] and I’ll host them on the www.blenderchallenge.com website.

Any wireframes posted will be added to the voting thread (If you don’t know how to make a wireframe check out the tutorial)

Check out the BlenderChallenge.com website for the full list of rules, challenge archives and all the latest news.

Note: If you post up more than one render of your model (excluding wireframes) please state which one we should use for the voting thread.

Deadline: 18:00 GMT (12:00 Noon Central Time) 2010-07-30

Organic:
Beaver
Fern
Gopher

Inorganic:

Ashtray
Barbecue
Trumpet

PLaceholder. Though I might not be able to finish

First entry:
http://a.imageshack.us/img405/6959/ashtrayfinalsm.jpg

Cigarettes - 1 Texture map
Ash Tray - 1 Diffuse map + Normal map + Spec map

Second:
http://a.imageshack.us/img405/6063/fernfinalsm.jpg

Fern - 2 Alpha texture maps

I hope you guys like them, as some of you might know I’m into the game engine a lot so I thought my entries would be best as game objects. This means as little polys as possible and using only techniques to make the objects that will allow them to work in the game engine.
The poly count for each is a little high, I didnt have time to optimize the objects once I had them finished. But with another 30mins work I could probubly have a considerable amount of poly cutback, especially with the fern and burnt-out cigarettes.

Programs used: Gimp (2D work) + Blender (Everything else)

I enjoyed it this week! Looking forward to next week, these contests will hopefully help me build up my skills and my own personal game object libary. :slight_smile:

07/29 - Updated beaver with latest changes.

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k, here are my entries:yes:
The trumpet was hard, but I managed to do it okay. oh, and the beaver’s name is Fred.

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@AMDBCG: I really like that trumpet. Nice job!

Here are my entries. I spent so much time on the trumpet I didn’t get time to do much on the fern. But here they are.

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@SpynalTom: thanks

This is my place holder.


This is a WIP, will replace a little later. This was done with the 2.53 build though I think I found a bug in it. After I join meshes together then clicked on the texturing tab I got instant crash everytime.

@AMDBCG: I really like your trumpet there too. It is a pitty your character wasn’t given as much attention. You would be a winner for sure. That trumpet looks very professional. +5 stars from me!

Entries Closed