so you just post them to show how many effort you made to create your models ?
Nice renders relledom. I like especially the hand. Did you sculpt the wrinkles?
relledom: wireframe renders show how well the model has been constructed and can be used to judge how easy it would be to modify the model, add extra detail or rig for modeling.
However if the poly count for a model is very high (for example in sculpted models) than the wireframe will be cluttered and pretty useless.
DeaDEnd: thanks, like your models btw, especially the wheelbarrow. Did you use an array modifier for the track?
thanks man.
and yeah, array and curve modifier for the track…
I must say, WOW! on the hands. Also I know if these contests went two weeks rather than one(since I am slow at modeling) I could get in the entries. Since life/work/everything happens sometimes I will only get 1 done in the span of a week.
My entries, background image is tolerable?
(edit) added the plain renders below
Software used:
blender 2.45
indigo 0.9 test8
Gimp 2.2.17
Regards, Tys
Attachments
this competiton is heating up. i need to remodel some of my garbage now
yeah, having it run for two weeks seems to be paying off!
TYS: try to keep the final images clean. Yours are borderline on the no textures rule
Dito. I can do Fingers. But i never get the Palm right. So i decided to do the Hedgehog.
Didn`t turn out to be as good as the Hands though.
Tys: looks a lot better now, thanks
i edited my first post to put in a new headset. i must say relledom that hand is insane. how did you do all the detail into the hand. sculp? displacement map?
It’s not much, but I managed a little bit of time to model this:
Entries Closed