Blender Week Day Challenge #17 (Entries CLOSED)

Welcome to the Blender Week Day Challenge #17!

Challengers need to pick three items off the list in all, two from one category and one from the other. An example would be to pick two from the organic list and one from the Inorganic list, or vice versa. Texturing is allowed, but include an untextured image of your model. The untextured image will be the one used in the voting thread.

For examples of previous entries please see the gallery

All the models should be original. You can use any software you want as long as you use Blender somewhere in your modeling workflow. Also please state any non-blender software you have used for your model.

Note: If you post up more than one render of your model (excluding wireframes) please state which one we should use for the voting thread.

Deadline Extended: 18:00 GMT (12:00 Noon Central Time) Friday 7th December 2007




Iceskating Shoes

NOTE: If you have any fantastic ideas for the challenge this Christmas let me know!

In the Inorganic section, what is sledge? Like a hammer? I’m confused. Also, may I use procedural textures? Or does that count as texturing. Sorry for all the questions, this is my first challenge.

take a look at

Yeah procedural textures do count as texturing, so you can’t use them in your entry images.

Thanks, I don’t think i’m going to be able to finish. I’ll post my snowman tommorow, I just found out about this contest today so. . . I’ll try to get in on the one next week.

i ve got a small question: what do you think if the people who win (or have done some good models) the weekday challenge would offer their blend files in a repository for example in the official blender repository? i mean the models are just created once and then they are forgotten and if we would post them in the repository the whole community would have an advantage this way… just a suggestion …

One note to the AT-AT sheep, it’s not bumpmapping, these are 1700123 polys;)


relledom that is a brilliant idea! my vote is for it.

This is going to be a rollover.

Let me put forward an idea, and, depending on the feedback we could start with some modified rules in the new year.

How about?

  1. We still have six things to choose from (we could
  2. You have to choose two items, 1 organic, 1 inorganic
  3. We have a standard scene file with lighting and camera preset up
  4. You create the model in the scene file
  5. Everything goes, textures, physics, bump maps
  6. You post the render and the blend file in the thread
  7. Creative Commons Licence on the blend file
  8. blend files get posted to blender repo after votes

comments, suggestions?

As an example:

ie. you create the model, append it into the preconfigured blend file and then render it

link to blend file

Copied the studio lighting setup from the blender manual

I like the suggestion of the new mode, especially that you have just one model per section. thus, you have more time to improve quality and you can participate more often if you have less time during the week.
i would also suggest thet the files come to the Official Blender Model Repository because 150 models aren t that much for a community’s repository…
plz correct me if i say something wrong :wink:

@blackcougar: when the discussion is finished you should make a poll to find out if the others agree :wink: hope it will work ^^

@relledom: I will be doing a poll on it and I did mean the Official Blender Model Repository as the place to upload the blend files to. I’m glad you like the idea, thanks

Regarding the new mode, would entrants be expected to leave the scene as is, or could it be used as a starting point if desired?
I think the idea has potential. Perhaps you could solicit settings and have a group of them from which to choose. On the other hand, if the setting presented was a kitchen, and the object choices something interesting, like a moose, pine tree, and blue whale…

teelaklaatu: I’m thinking more along the lines of, if we’re going to give the objects created to the official blender repo, then we allow textures but limit the render just to the object being created.

As an example I’ve included some model screenshots from the blender model repository:

OK, I think I misunderstood something, then. By “… a standard scene file with lighting and camera preset up” you’re not talking about scenery or other objects, but rather the base environment with lighting and camera. Do I have this right?
I may very well have missed something, after all it’s late, I’m a noob, and I haven’t had any beer…

Yeah, you’ve got it! :wink:
The idea is that you can concentrate on doing the model.

I probably won’t be able to get three done but here’s my snowman:

EDIT: I used fractal subdivision for what appears to be a texture on the snowman

Ok. Here’s the snowman and the sledge. :evilgrin: Hopefully I’ll finish the reindeer by Friday.

The new format sounds good, especially reducing the number of models to two as sometimes its difficult to fit three into one week.

As this whole contest is about improving our modelling skills, something else I’d like to suggest is that people give basic descriptions of how they made their entries. As there are many ways of doing the same thing, it would be good to find out how other people work. Over the last couple of weeks I’ve often wondered what was the best way to create a certain shape, and its the type of thing that isn’t really covered in a lot of tutorials/manuals.

For example, you could do a snowman’s body several ways:

  • sculpt a sphere
  • fractal divide a sphere many times
  • create a basic lumpy shape using metaballs, then sculpt / fractal divide
  • bumpmapped sphere
  • etc.

Just a thought…

I didn’t have any time last week, but will have a go this week.

The challengers would be submitting blend files, so you will be able to ‘look and learn’ :slight_smile:

You’re suggestion is a good idea, a sentence describing how the model was created would be a good idea.

Here is my reindeer, snowman and sledge in

“Carrots for Lunch”

100% Blender