Hello, I use a dual monitor setup and stretch blender across both monitors to use it. I am wondering how to save the window size so it opens that way every time. (CTRL-U does not save this setting) I have read that there are command line commands you can use to set window size, but I don’t know how to GET to the command line on OSX even (Is it the terminal?) also, I am unclear as to how to make blender open with a specific window size every time without launching the command line every time I want to run blender…can somebody shed some light on this for me?
The command line options for Blender can be found by lauching Blender from the command line (Terminal in OS X) with the help flag. Here is the command:
blender -h
the -h flag will list all of the options for you like so - you want to check out the Window options below, especially the “-p” flag. Good luck!
kirk
Blender V 2.42
Usage: blender [options …] [file]
Render options:
-b <file> Render <file> in background
-S <name> Set scene <name>
-f <frame> Render frame <frame> and save it
-s <frame> Set start to frame <frame> (use with -a)
-e <frame> Set end to frame (use with -a)<frame>
-o <path> Set the render path and file name.
Use // at the start of the path to
render relative to the blend file.
Use # in the filename to be replaced with the frame number
eg: blender -b foobar.blend -o //render_# -F PNG -x 1
-F <format> Set the render format, Valid options are…
TGA IRIS HAMX FTYPE JPEG MOVIE IRIZ RAWTGA
AVIRAW AVIJPEG PNG BMP FRAMESERVER
(formats that can be compiled into blender, not available on all systems)
HDR TIFF EXR MPEG AVICODEC QUICKTIME CINEON DPX
-x <bool> Set option to add the file extension to the end of the file.
Animation options:
-a <file(s)> Playback <file(s)>
-p <sx> <sy> Open with lower left corner at <sx>, <sy>
-m Read from disk (Don’t buffer)
Window options:
-w Force opening with borders
-p <sx> <sy> <w> <h> Open with lower left corner at <sx>, <sy>
and width and height <w>, <h>
Game Engine specific options:
-g fixedtime Run on 50 hertz without dropping frames
-g vertexarrays Use Vertex Arrays for rendering (usually faster)
-g noaudio No audio in Game Engine
-g nomipmap No Texture Mipmapping
-g linearmipmap Linear Texture Mipmapping instead of Nearest (default)
Misc options:
-d Turn debugging on
-noaudio Disable audio on systems that support audio
-h Print this help text
-y Disable script links, use -Y to find out why its -y
-P <filename> Run the given Python script (filename or Blender Text)
-v Print Blender version and exit