I’m trying to do some work for my college project which has to be 720frames long( 30 seconds). So i’m using the rigid body physics to make all these dominos fall in blender render. The thing is it only does it upto 250 frames and stops?
I willl show you what my animation settings look like…
I’m having a similar issue…my smoke domain stops animating the smoke at frame 250 of a 340 frame anim. And there is no Rigid Body World on a smoke setup. I’m using 2.66a
If you don’t have a full grasp of Smoke Simulation, here’s what you need to know:
Use a 3D mesh, like a cube for example, and set it to the “Domain” Type, which makes your mesh’s volume into a place where smoke and fire can be emitted into.
Then, you can add another 3D mesh, move it into the Domain (literally) and set it to the “Flow” Type, which turns your mesh into a fire/smoke emitter.
A “Flow” Type mesh cannot house smoke :v
Also, you must save your .blend file before changing Cache settings.
The reason is that the Smoke simulation is tied to the .blend file in question.
Oh fck, i forgot this one what I tested… sorry, you was right, after a save its working now.
Thank you for your time, you helped alot! I didn’t find solution for that on the internet
Thank you!