There was a thread on this a while back, but it got closed, and Blender now has multilple UVs, so I thought I’d post a question.
I’m making a model that I intend to refine and paint in ZBrush. I’ll need a TON more detail in the head than in the rest of the body. Unfortunately, there’s no handy seams to hide a transition. I’d like to be able to use 2 UV maps in ZBrush and Blender to paint a low-res map for the whole body and then drop another, very high-rez head texture on top of that (layers in Blender) with an alpha channel blend to feather the transition. Is this possible? Anybody done it?
By the way, if this is completely insane, does anyone have any other suggestions on how to accomplish the same thing?