Blender - zBrush Workflow help?

Hi guys, I’m trying to learn the workflow between Blender to zBrush and am having a few problems transferring models, is there any chance someone could help be understand how to fix these?

Q1: When importing a model from Blender to zBrush is comes over as an all hard edge object. I set up some edges as hard and others as smooth originally. How can you have zBrush read the smooth vs hard edges?


(gray object is how the object looks in zBrush vs Blender)

Q2: How can you get zbrush to transfer the smooth & hard edges back into Blender? (It’s probably the same answer as #1)

Q3: Why does zBrush cause Blender to lose it’s material when imported? Is there any way to save the material in Blender from being deleted when you transfer between the two?

Thanks for the help!

Transfer creasing https://blenderartists.org/forum/showthread.php?387294-Export-edge-creases-into-ZBrush

ZBrush and Blender material systems are completely different so you won’t maintain materials when transferring between each application

ZBrush does not use smooth shading unless you enable it in its preferences (really there is no need to)

Thanks for the help Richard!

When transferring the model back from zbrush to blender all of the edges are no longer marked. Is there any fast was to remark all of the hard edges in blender? For smaller models it’s ok to fix manually but with complex scenes adding all of the hard edges again will take a lot of time.