# blender zoom in level is incorrect after flying mode commit

**URL:** <https://blenderartists.org/t/blender-zoom-in-level-is-incorrect-after-flying-mode-commit/1640219>\
**Category:** Technical Support\
**Created:** [May 8, 2026, 11:16am UTC](https://blenderartists.org/t/blender-zoom-in-level-is-incorrect-after-flying-mode-commit/1640219 "2026-05-08T11:16:43Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![KnIfER](https://blenderartists.org/user_avatar/blenderartists.org/knifer/32/1100969_2.png) [@KnIfER](https://blenderartists.org/u/KnIfER)\
**Post date:** [May 8, 2026, 11:16am UTC](https://blenderartists.org/t/blender-zoom-in-level-is-incorrect-after-flying-mode-commit/1640219/1 "2026-05-08T11:16:43Z")

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The zoom level gets messed up by Fly Mode.

Blender’s zoom level keeps shifting randomly, forcing me to constantly reset the viewport with **Numpad .** , which is extremely inconvenient.

I just recently found out that the zoom increment **per single mouse wheel scroll up** will change arbitrarily after using Fly Mode.

# Steps to Reproduce:

1. Open a 3D model.
2. Press Numpad . to frame the selected object.
3. **Zoom out** the viewport as far as you can .
4. Use **Fly Mode to move inward** (simulate zooming in).
5. Try to use the real zoom in function by **scrolling the mouse wheel up once**.

# Expected Behavior

The viewport should zoom in and out smoothly as normal.

The viewport zoom level should remain consistent and keep the same value as after using **Frame Selected**.

# Actual Behavior

The viewport zooms in excessively.

With just one single mouse wheel scroll up, the viewport camera cuts straight through the 3D model and shows nothing.

# Question

Is there a way to keep the zoom level consistent?  
Using **Frame Selected** moves the viewport camera, which is not what I want.

I only need the zoom level to stay stable without abrupt changes.

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**Author:** ![KnIfER](https://blenderartists.org/user_avatar/blenderartists.org/knifer/32/1100969_2.png) [@KnIfER](https://blenderartists.org/u/KnIfER)\
**Post date:** [May 8, 2026, 12:25pm UTC](https://blenderartists.org/t/blender-zoom-in-level-is-incorrect-after-flying-mode-commit/1640219/2 "2026-05-08T12:25:13Z")

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When I said “fly mode”, I actually meant “walk mode”. But I tried the real fly mode, it has the same issue.

Then, I asked deepseek. This suggestion helped me: **Enable Auto Depth in Preferences**. It works fine. Thanks.

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**Author:** ![Tell](https://blenderartists.org/user_avatar/blenderartists.org/tell/32/761711_2.png) [@Tell](https://blenderartists.org/u/Tell)\
**Post date:** [May 8, 2026, 12:30pm UTC](https://blenderartists.org/t/blender-zoom-in-level-is-incorrect-after-flying-mode-commit/1640219/3 "2026-05-08T12:30:20Z")

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Put it here instead and it will probably be fixed.  
[https://projects.blender.org/blender/blender/issues](https://projects.blender.org/blender/blender/issues)
