I really like Blender’s modeling system, it seems to beat out all of the other sytems for its ease of use. Many other modelings sytems require you to constantly divert your attention to toolbars to select new functions, even as simple as just moving (Maya), while Blender has all of those nice hotkeys that make modeling so fast.
The only real limitation I see with Blender is it’s rendering engine, both OpenGL and for animation.
I envy many Lightwave features, such as OpenGL transparency, lens flares, reflections, and textures (that don’t need to be UV mapped). It looks like it would make modeling a lot better and easier in some cases. Plus, the realtime output ends up looking a lot closer to the final version with not to much of a hit to the speed because it is all HW accelerated.
I also envy Lightwave’s entire rendering system. real caustics, real radiosity, real reflections, all of the stuff that can make a render so dang real with less effort and less fakes that can fall apart.
Oh well. Lightwave is weak in so many other areas though (modeling and general ease-of-use), I think I will stick with Blender.