Hey everyone,
I’m doing a simple animation and have run into a snag which hopefully there is a simple solution to.
Animation is supposed to go as follows:
4 key frames - 1-21-41-61 - respectively - all locrot key frames
Animated Object - meshed cube
Action:
Frame 1 - Start - fly in on the horizontal plane - left to right to…
Frame 21 - stop - do a 180 rotate on axis to…
Frame 41 - Fly left to right off screen on given horizontal plane to…
Frame 61 - end
The acton part works fine with the exception that i am getting an added 360 degree rebounding loop thing going on the horizontal at frame 21 to 41.
Another words it looks like this on the horizontal (—o---) plus the 180 degree rotate on axis.
- if you take your finger going left to right - draw across the horizontal plane - when you get to where it is suppose to just stop and rotate, draw in a small downward reverse circle (full 360 reverse loop) and then off screen to the right.
It’s small but very noticable - the rotate 180 is fine. Some where i’m getting a little 360 reverse loop in there and i can not seem to find it to get rid of it.
I’ve redone this beginning animation sequence at least a dozen times with the mesh cube doing 180 degree rotate on each of the axis’s to test it. Each time i still get the little 360 degree reverse curly cue rebounding circle thing happening on the horizontal.
I can’t finish the animation until i get past this simple part or it will screw up the rest of the animation. It’s got to be something simple i’m missing and i’m just not seeing it. I’ve looked at all views and can’t seem to see where it’s coming from in the path.
- any suggestions as to what is causing it or what to look for that i may not be seeing as the flaw?
TIA
chase