Welcome to Issue #12, “Texturing”
We have packed this issue full of Texturing tutorials, techniques and tips to make the most of your model/scene. Learn how to create amazing textures and utilize blender’s texturing tools to bring your work to the next level.
So grab your copy today.
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.
Table of Contents:
Layered Plastic Shaders
Tangent Space Normal Maps
Creating Realistic Flame in Blender
Blender to Kerkythea
Texture Seam Removal
Making of “Rooftops”
Making of “Skin Shader”
]Making of “Tangrams of Light”
And more . . .
Available Blenderart Mag Mirrors:
EDIT: We have fixed the distorted images in the gallery and added a credit to Matt Ebb at the end of the “Plastic Shaders” article. New version has been uploaded to apollux’s mirror and will soon be on all other mirrors also.