Welcome to Issue #8, Our Mega Issue on ‘Car Modeling’.
We have packed 71 pages full of car modeling tutorials, covering tips and techniques from the body to the rims. We take a behind the scenes look at “Cutting the Waves’ and Claas Kuhnen gives us an in-depth description on creating brushed metal shaders. And just for fun, there is even a Low Poly car to model and drive around.
So grab your copy today.
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.
Table of Contents:
Low Poly Car and Small Driving Gamelet
Modeling a Car Rim
Modeling Tires
Making of Scale Model
Making of ‘Cutting the Waves’
Textured Metal Shaders for Industrial Design
Car Body Modeling: An Approach
And more . . .
I was so hoping to finally put out an issue without booboos. Not only did we misspell Renault Scenic, we also transliterated Roland Hess’s name into Ronald.
I will be putting up a corrected issue this evening, after I have heard if there are any more mistakes that need to be corrected.
even after three weeks of correction and few proof readers there are mistakes in my CV.
I hope with the article I wrote which reads a bit abstract, everybody will now understand how to approach modeling and uv unwrapping for brushed surfaces.
Boys and girls, drop all your 3d apps and start to realize that Blender just got everything you need when it comes to creating 3d contents. This issue of Blenderart Mag made me convince how almost everything is possible. What a great issue.