BlenderBIM - OpenBIM authoring with Blender

@zoomer in Blender 4.1 thye’ve updated their Python so we need to ship the Python 3.11 version. We’ll do another release ASAP with this upgrade since 4.1 is now officially out.

@Roggii I’d love to help but I need a file. Can you share your IFC model (either upload here, on Github, or email to [email protected] if private - it’ll only be used for debugging). In addition if possible could you file a bug at https://github.com/IfcOpenShell/IfcOpenShell/issues ? These types of issues are high priority to fix.

@Michael_Knubben the note was referring to the test steel drawing below, not the AI-generated rabbit-blender combo :slight_smile:

1 Like

Ah, OK. Thanks, .
So good to know what the problem was and do not need to test
every new nightly build.

No hurry.
But I am looking forward to it of course.

Thanks for the great Support.

You can download Py3.11 builds here: https://github.com/IfcOpenShell/IfcOpenShell/releases/tag/blenderbim-240327 - I’d love to hear if you have any bugs :slight_smile:

I will do that.

Means loading newest Blender stable + alpha,
loading latest BlenderBIM AddOn,
try if I can install/activate AddOn,
try if I can open an IFC.

If I don’t come back - everything is OK.

But I noticed one thing,
as I have no clue about Python and its versions, I did no more really
care about them. So when I downloaded a newest version, I always
searched for the most top macOSM1 version in the list to get the newest
version.
Now in case of py311 I realized that it sorts by name below the
py310 version !
So far, whenever I tried a newer build to test if it installs in 8.1/8.2,
I may have had an older PY version than available.

And my question is, if my previous stable Blender 8.0 has an earlier
PY version, would it run with BlenderBIM py311,
or does each Blender+PY installation needs exactly the same PY
version for the AddOns ?

EDIT
I just realize py311 AddOn versions were already available long before
my first Blender 8.1+ BlenderBIM installation failures …

Everything is fine now.

I come back anyway.
For now I upgraded 8.1+BIM only and installation worked like a charm.
I opened an IFC 4x1 and it looks flawless.
(BTW I do have all Walls and Slabs here)
So I expect the same for Blender 8.2 Alpha.

So that was easy to solve - if you know what you are doing.
Anyway, I am now so happy again to have my BlenderBIM back,
even in my Blender Alpha or Beta versions.

Not that I would have needed much IFC/BIM the last months.
But I already really missed the BIM Workspace TAB.
I got so used to it that I use it as my standard workspace.

I like the full Outliner on the left.
Similar to my Structural Tree in Bricscad or Filters in Speckle.

At least Blender 8.0.x does not want to load latest BlenderBIM py311.
Typical warning.

Upgraded latest BBIM official for latest BBIM py311.
Just for testing.
Deleted all Blender 8.0 anyway, as we are 8.1 + 8.2 now.

BlenderBIM Add-on v0.0.240402 has been released with 830 new features and fixes. It’s our built environment, help support the BlenderBIM Add-on: 100% free and open source software that lets you author and document BIM data fully to ISO standards. It’s built by the AEC community, for the AEC community. Get it today: https://blenderbim.org/

Because the previous two release dates were missed, this is a massive Flemish-Giant-rabbit-sized release.

OK. Deep breath. Get ready. Go!

Note: project screenshots below are from the OpeningDesign Highland Haven project licensed under CC BY-SA 4.0. Check out OpeningDesign today! They do all their architectural work open source!

Bulk link massive models and clipping planes

Previously, linking in reference models was a manual, tedious process. You first needed to load in the IFC in its own Blender session, save a Blend file, then link that Blend file in. Linking also preserved geometry but lost metadata since that IFC was not referenced in the active session. Having many IFC models open also ran into memory limits. This has now been resolved. By headlessly processing IFCs as chunked geometry in a subprocess with metadata stored in an indexed SQLite database, you can now link in massive IFCs in bulk (not one by one).

In an example stress test, it takes me 26 seconds to load in 16 (preprocessed) IFC models totalling 2.3GB running at 15FPS using 69% of my 32GB ram used and I can instantly click on objects and get basic data about them. Without chunking, there would have been 346,600 objects (excluding objects without geometry). Note that this is a completely loaded model, no live streaming is required. This is the fastest open source solution available right now.

For model navigation, the much-hidden fly and walk modes in Blender are now given prominent and easy shortcuts in the new Explore tool. FPS performance has also been improved by enabling a dynamic viewport culling mode which auto toggles box visibility of objects as you fly around the model. After processing, the results are cached so the next time it is opened will be much faster. You can also quickly set a new orbit center in case you get lost or are unfamiliar with how to rotate in 3D.

This means that for huge companies working on megaprojects, the BlenderBIM Add-on is now becoming a viable coordination viewer to replace proprietary tools. The IFC to SQLite conversion is also available as an IfcPatch recipe, which you can link into BI / dashboarding / insight tools. This SQLite schema is optimised for accessing metadata simply, not for retaining the full semantics for IFC, so it is perfect for simple analytics.

You can also now easily create clipping planes which works even on massive models. This viewport-only clipping is fantastic for model coordination tasks and are easy to flip, delete, and won’t affect material shaders. There is an experimental capping feature for those who might want to use this to create sectional renders.

It’s also possible to visually append elements into your current project from linked models.

A word of warning that the new model linking feature currently only supports manual input of defining the false origin (if any), which means that those unfamiliar with georeferencing and coordinates may get unexpected results and cannot rely on autodetected origins.

Complete rewrite of clash detection algorithms

IfcClash previously used the hppfcl library to perform collisions. This worked, but was not tailored to the AEC industry and incurred a speed penalty to passing geometry to and fro this library. The IfcOpenShell geometry tree now supports significantly faster clash detection features built-in.

Three clash detection modes are now supported: intersection (where elements protrude into or pierce one another), collision (where there is any sort of touching surface between elements), or clearance (where objects may not touch but will come within a distance threshold of one another). Critically, intersection test results now support much more meaningful protrusion distances, allowing you to filter and sort high and low priority clashes. Clearance clash checks is a completely new capability that was not possible before. Clash results are more meaningful, highlighting exact coordinates of clash locations and protrusion distance measurements, and clash types (e.g. protruding vs collision vs piercing vs clearance).

Clashes are also significantly faster. Equivalent clash tests can now be in the range of 100X to 1,000X faster than before. Work is half complete in supporting performing clashes across many gigabytes of IFC models (addressing memory concerns) but this is not yet available to users. For example, an internal collision test of a 200MB IFC model with 18.5k objects might take only 0.45 seconds for the actual collision process itself.

There is also a much improved clash interface, highlighting clash groups and merging the clash results and clash sets all in a single panel. Applying clash filters also now uses the new search / filter groups UI.

For developers wanting to make use of this, the Geometry tree documentation has been updated.

Blender 4.1 support and distribution packaging

There is now support for Blender 4.1, and this also means support for Python 3.11. Dependencies have been cleaned up, meaning significantly lighter installs. Previously, users would download 116MB to 163MB zipped (and much bigger when extracted!), but filesizes are now about 60% of what they were, down to 67MB to 100MB (depending on operating system).

A straggling issue related to Blender 4.0 support was fixed: external shaders will now work again in Blender 4.1. Funnily enough, if you really want to, you can at least install the BlenderBIM Add-on on Blender <3.3 now, but we don’t recommend it.

There is also support to install packages from pip in the debug panel for those using Blender as a development environment in companies or experimenting with features.

Packaging has been updated with support for Python 3.7 and 3.8 dropped. PyPI dependencies now have shapely, dateutils, and more as optional dependencies depending on the functionality you need. The bSDD library now has PyPI metadata so you can install it with pip thanks to jgunstone!

Work has begun on supporting the new Blender extensions system. It’ll be a while until we fully support it, but this system will be coming in future Blender versions to allow users to keep add-ons updated from “app stores” and update directly within the Blender interface.

Structural simulation major updates

Jesusbill has done huge updates on IFC2CA with thousands of lines of changes and it looks totally awesome and deserves its own section and picture but I’m not a structural engineer so I have no idea how to describe it :slight_smile: Definitely check out the commit here!

More documentation for users and developers

Documentation has seen its usual set of updates, including updated screenshots for creating BIM models, fixes to misleading text, incorrect code samples (especially a significant number of IfcPatch recipes), supported systems, and so on. It’s also received a style update that matches the styling of the main IfcOpenShell and BlenderBIM Add-on websites. You can now also copy code from the docs or jump straight to editing the docs page that you’re on.

In particular, docs have been added about Geometry serialisation and processing geometry with multiple representations. This allows people to use Python bindings to script the conversions that IfcConvert is capable of, giving you more flexibility in specifying element and context filters or chaining events that might be tricky using shell commands. Similarly documentation about creating geometry from OpenCASCADE has been written.

The shape builder documentation has been updated significantly with more hints, improved text and code samples to help people writing code to generate IFC geometry.

Dirk Olbrich has also made significant contributes in cleaning up the documentation structure for developers to improve maintainability.

Translation and i18n support

The infrastructure is now in place to support translations of the UI to multiple languages. There is also now another add-on which helps translators manage translation strings. Note that we don’t currently have any actually translated languages, but it’s good to know that we’ve got a method to tackle it in the future. Read more about the translation process in the documentation.

IfcTester upgraded to support IDS v0.9.7

IDS v0.9.7, the latest in the IDS specification, was released about a month ago and we now support it. A number of critical bugs was also fixed including invalid handling of prohibited facets and inability to export test reports to ODS. You can also now enable generation of ODS reports from the interface. IDS checks on properties and quantities are also now much faster.

You can now select failed entities in the IfcTester UI. IfcTester now can describe prohibited requirements. IfcTester now has a column showing element type. Reports now show the filename of the audited model. A bug was fixed that prevented some facets to be used as an applicability, and facet ordering is now canonicalised for convenience so the user doesn’t need to define facets in a particular order.

Drawing generation upgrades

When 2D elements like door swings were coplanar on slab surfaces, this would previously lead to Z-fighting. This meant that sometimes these annotations would not show up. This critical issue has now been addressed with a Z-offset for these types of situations.

Some situations where cut objects with holes (e.g. hollow sectional profiles) might not have their holes displayed are now fixed.

You can now manage and generate drawings from detached windows. Blender lets you create and split new windows, so this is useful especially for users with multi-monitor setups. Activating drawings now also works when you have objects isolated. Text symbols and multi symbol objects can be rotated in the viewport too. Multisymbol annotations are also now decorated to make it easier to see.

A small but significant usability improvement is that you can now select elements in any order when assigning an annotation to a product for smart annotations instead of the eyedropper. Also built-in text annotation assets can now be used in any view, not just plan view. Angles now display using the degrees symbol, a small but significant change in documentation quality. Drawing include / exclude filters now have a new friendly UI which also lets you use saved searches.

Generating drawings is now a bit more stable. Users would sometimes hit frustrating bugs where drawings would simply fail to generate or activate, but a number of these with various reasons have been solved. There are still more to solve, but progress is being made.

Fixed bug where sometimes elements out of view would still display on drawings. Elements which have no target view applicable to the drawing are also hidden. Annotation of hidden elements are also now hidden.

XLSX schedules are now supported. URLs in SVG schedules are now clickable. Spreadsheet settings can now be saved alongside the spreadsheet, and the schedule SVG auto updated when you re-export the schedule.

There is also now experimental generation of DXFs. Note that these are simple DXFs which do not yet include annotations, fills, scaled drawing views and sheets, layers, and so on, but are sufficient for accurate measurement and referencing in other CAD tools.

New landscape asset library

Trees! Bushes! Shrubs! Palms! Lollipops! We’ve got them! And if we don’t got them, we’ve got a tree generator where you can input critical tree dimensions and generate a tree shape for it! The library comes with some generic tree shapes and sizes, as well as some species contributed by SavyGust27.

It’s also now easier to find built-in asset libraries. Libraries are now separate from project startup templates, and stored in different locations. Users can choose from a dropdown of built-in libraries as well as browse to external sources if needed.

There is a bare bones entourage asset library too.

Style and shape aspect management

Portions of your object’s geometric representation (called representation items) can have styles (e.g. colours) and be named (e.g. this geometry represents the glazing / frame of a window). In the past, the management of geometry styling and geometry naming (shape aspects) were hidden from users, happening invisibly in the background as you edited your geometry. The new style and representation item panel now has new tools to assign / create styles and shape aspects. This is incredibly powerful and lays the foundation for a new modeling tool in the future where you can manage representation items individually (e.g. individual extrusions within a larger shape).

The style manager now supports editing refraction styles, lighting styles, and externally defined surface styles. Minor improvements to style UI. UI is slowly being migrated from the shader graph editor into the properties style panel. This includes linking to external Blender styles.

This also means you can now change per-item styles and change shape metadata of non-meshlike geometry that was not previously possible. You can also remove individual representation items if you dare. The UI is missing a lot of usability improvements to make it more visual / intuitive to navigate these items, but at least something is there now.

For developers, this also means that the APIs related to styles and materials now supports this more granular type of operation.

Completely new OpenCDE API server and bSDD upgrades

OpenCDE is a specification for both servers and clients to send data about BCF, documents, and more for CDEs. We previously had no server implementation (except for a minimal test case) but Martin Wiss has contributed a fully fleged OpenCDE server. It implements the Foundation API, BCF API, Documents API in Python, the FastAPI framework and the Neo4j graph database. This project originated as the Kontroll BCF API server (see screenshot below) - and it’ll be really exciting to see what integrations will be possible in the future.

Note that this is not yet integrated into the Blender interface or other tools, but it’s the first step in a future where you can self host your own CDE either online or on a local network, and share BCF issues, manage authentication, link documents from online sources, and more.

bSDD loading now lets you filter active vs preview domains. It also now lets you fill in values for non-predefined pset and qto values. Classification references now show a button to open the related bSDD URI. The bSDD service has now been updated to point to the new bSDD API.

Classification and classification references can now be added manually instead of from a library or from the bSDD. Fixed a bug where removing a classification reference might remove the wrong one.

Continued MEP work and modeling improvements

There is a new cable carrier and cable tool, grouped into a new MEP tool submenu.

Minor bugs related to drawing system annotations and finding compatible distribution fittings fixed. Also fixed some incorrect coordinates when adding ports or placing ports on bends. Fixed UI bug where ports showed incorrect data after pressing undo. Deleting objects now also removes control relationships. You can now also regenerate and connect non-profile based distribution elements. The duplicate systems UI have now been merged. Fixed a bug adding a bend between colocated segments.

Fix regression where you couldn’t duplicate space boundaries. Outer boundaries now overlap inner boundaries. A new approach has been taken towards auto generating boundaries for an entire space and all of its related building elements. This should be more robust and result in better 1st level boundaries. Boundaries that have already been loaded are no longer loaded twice. You can also toggle all boundaries or only boundaries for a single space.

Related to modeling boundaries, a number of fixes were made to improve robustness of automatic space generation.

You can now insert doors and windows in horizontally layered elements like slabs or roofs. This means you can easily model skylights, trapdoors, and access panels. You can now generate ceilings from walls using the new covering tool. You can now toggle openings when having an opening selected for convenience. You can also apply openings in bulk. Fixed bug where cloning openings created invalid IFCs. Roof slopes can now be specified as a percentage instead of an angle.

Nested objects are now shown in the collection tree when loading models. Nesting is also considered for when displaying indirect spatial containment. There is a new UI to manage nest hosts and components, similar to the aggregates panel. For other software that don’t support nesting, there is a new convert nest to aggregate recipe to fix common issues where nested elements won’t load in Revit.

Incremental IFC4X3 support

There is now basic support for migrating from IFC4 to IFC4X3. Because we don’t yet support migrating everything, the schema migrator script now starts reporting errors when we haven’t yet supported a schema migration yet. There is now a “Upgrade to IFC4X3” button when loading models, similar to how you can “Upgrade to IFC4” as well. Although downgrades are less supported, more support has been added recently.

Sequencing utilities and APIs have been updated to fix minor issues here and there but more importantly support IFC4X3. Purging unused types has been updated to work with IFC4X3. IFC4X3 models that use nesting with alignments and referents now load.

Note that there is actually a huge amount of work being done to support esoteric geometry in IFC4X3 in the background in IfcOpenShell v0.8.0 thanks to Rick Brice and Thomas Krijnen. For those interested, see an example here.

So much more

It’s hard to capture absolutely everything which has changed, but here are a few more stragglers.

  • Bulk select multiple arrays from multiple parts. Bulk refresh linked aggregates.
  • Stairs can now have parametric nosings and angled treads. Fixed a critical bug where normals of the stair were incorrect. Stairs will also now auto calculate a pitch parameter.
  • Purge data recipe now also considers shape aspect names and presentation layers, and works on IFC2X3.
  • Clipping planes now have a standardised structure in the API for programmers.
  • Improve calculation of roof quantities.
  • New tessellate elements patch recipe to ensure critical elements can still be loaded by software missing support for particular IFC geometry. It also now supports the ability to force using faceted breps instead of polygonal face sets.
  • Improve georeference guessing by considering placements too, and fix critical regression in previous release where offset geolocation completely broke in some cases. New Set World Coordinate System patch for software that use this attribute. This can fix models that use a non-zero WCS.
  • Fixed critical bug where userdefined objects couldn’t have their types classes reassigned.
  • Fix critical bug where loading materials with unsupported reflectance methods caused loading to fail.
  • The placement panel now shows non-offset placements if there is a coordinate offset active in the session.
  • Select IFC class now considers the classes of all selected objects, not just the active one to make bulk selection easier. Shift clicking now also considered predefined type.
  • IfcFM now autodetects available FM recipes.
  • Fix UI bug where groups might not load.
  • Power users can now disable the BIM toolbar or workspace if an IFC isn’t loaded by default.
  • Big optimisation to editing object placements of objects with lots of child elements.
  • Fixed critical bug where pset applicability didn’t consider inheritance, so now more psets should be available to assign to elements. Similarly, some psets that were applicable to predefined types are now available.
  • Fixed critical regression where duplicate and linked duplicate hotkeys were broken in vanilla Blender.
  • Owner history entities are now appropriately purged in all known operations.
  • Reassigning occurrences or types now also reassigns the correlating occurrence or type.
  • Various under the hood work in preparation to support Python 3.12. Python 3.11 is now added to the build matrix.
  • When visualising diffs, it can now partially load diffed elements. This means you only need one model loaded to do a diff instead of two.
  • A critical bug was fixed where IfcDiff would report incorrect results when types didn’t actually change. IfcDiff also now uses the new facet based filtering system.
  • You can now regenerate automatic occurrence names.
  • You can now add a reference image that auto includes IFC textures. The image can be referenced using a relative path.
  • Fixed bugs related to loading UVs for projects not using meters, and add prototype support to save UV to a style.
  • Support added for loading blob textures and pixel textures. Fixed bug where textures should apply to non faceset geometry. New UI to change the texture coordinate mapping method.
  • Fixed two minor bugs in CityJSON2IFC that might cause some geometry to fail to convert.
  • The FixRevitTINs patch that resolves many issues related to TINs in Revit can now differentiate between solid TINs and surface TINs. Normals can now be normalised for surface TINs.
  • You can now delete rooted elements in IfcOpenShell missing a GlobalId.
  • New citation file format files available for academics wanting to cite more specific utilities of IfcOpenShell.
  • Fixed critical bug where editing profile set geometry didn’t allow for optional axis definitions in some IFC models. Fix bug where switching geometry to a text literal failed.
  • Fix bug where some vanilla panels would sneak into the interface or wouldn’t get unregistered properly.
  • Patch recipes can now be performed in-place on the file, and are sorted alphabetically for usability. The patch input is now optional.
  • Fix displaying derived task durations and more lenient loading of CSV work schedules. Unit basis is now considered when calculating resource costs. Cost value names are now shown. Fix issue with calculating cost values with a parent cost. Record formula and resource name for cost values when calculating resource cost. A bunch of conversion based units (e.g. imperial) now show symbols. Fix bug with importing counted elements in cost schedules. A critical bug was fixed where removing nested cost items resulted in a broken model.
  • Purging unused types now works on window and door styles and IfcTypeProducts.
  • The tabbed properties UI now works on new external windows or temporarily fullscreened windows (e.g. ctrl-space hotkey). There’s also a new UI for IFC object and edit modes.
  • The pset template module can now author quantity templates, not just properties.
  • The LCA module has been removed.
  • The search query module now supports filtering by group, and querying values that contain a substring.
  • Inserting objects onto a space now has different modes to choose how the RL (i.e. Z value) is determined.
  • The selector now supports filtering for objects contained in a location, or filtering for spatial elements aggregated in other locations.
  • There is now an advanced feature to bulk purge orphans. The more experimental operators have been relocated to the debug panel to be used by advanced users.
  • Fixed bug where doors and windows couldn’t be part of assemblies.
  • Reverting and reloading IFCs have been consolidated.
  • Fixed critical bugs where loading cost items with no value from CSV could lead to a crash.
  • A number of validation bugs and UX issues which could lead to invalid data were fixed under the hood. These rarely affect users until its too late, and so it’s our mission to ensure that everything we do in IFC is valid to ISO standards. Validation tool also now reports if no errors were found.
  • Objects that are copy pasted are now always unlinked. This prevents issues where people copy and paste across Blender sessions and get invalid IFC data.
  • A critical bug was fixed that allowed people to duplicate the IfcProject (yikes!) or be stuck in a loop where they couldn’t unlink an invalid element.
  • There is now an indicator if your model contains unsaved data. Save early, save often!
  • Fixed a bug where trying to load a filtered IFC2X3 model didn’t work.
  • The merge by type mode when loading models now doesn’t break if your objects don’t have names.
  • Loading also now skips excessivly voided objects for performance. If you have 1,000 booleans on a single object, that object needs to rethink its life goals.
  • A crash was fixed that could occur when removing booleans.
  • An important UX improvement was made to indicate when users tried to assign IFC elements when in edit mode.
  • A critical bug was fixed in the ExtractElements IfcPatch recipe that led to a lot of irrelevant elements being extracted if they shared a material.
  • The shader based section cutaway tool has been updated to work with Blender 4.0 and above.
  • Fixed a critical bug where sometimes an updated object placement could corrupt other objects.
  • A huge bugfix in IfcConvert now excludes bounding boxes by default which tended to get everybody pretty confused when they kept on seeing boxes instead of their model’s elements.
  • Little usability improvements such as to support default Blender hotkeys for jumping to filepath locations. The two methods of generating spaces are also shown in the UI.
  • An important bug was fixed when editing psets to ensure that null properties are purged. A critical bug was also fixed where you couldn’t remove psets from materials or profiles.
  • Critical crashes were fixed when reassigning classes in certain situations.
  • A common point of confusion about the mandatory nature of owner histories in IFC2X3 has been addressed in the API.
  • When editing a profile-based shape’s axis (like a beam or member), its local Z rotation is no longer reset. You can also now join together multiple extruded objects for projects not using SI units.
  • Unit conversions for plane angle units (basically degrees and radians) are now available as a utility for developers.
  • Inherited quantity sets are now shown separately to property sets.
  • You can now assign XYZ coordinates from a spreadsheet in bulk with IfcCSV.
  • Selecting similar types is now much faster.
  • Opening IFC files can now be multithreaded.
  • IfcCSV had various bugs fixed related to importing data with invalid data types, summaries now have formatting.
  • A few bugs were fixed in the saved search / filter system when loading and saving searches.

All changes

All changes can view the directly via the Git logs here:

Credits for this release (in order of commits via git shortlog -sn --since "2023-11-04"):

   362  Andrej730
   185  Dion Moult
    38  Thomas Krijnen
    34  krande
    22  Dirk Olbrich
    20  Ryan Schultz
    19  Martin15135215
    16  Bruno Perdigão
    14  Bruno Postle
    14  dushyant basson
    12  Sigma Dimensions (Yass)
    11  Massimo Fabbro
     9  jgunstone
     9  Christoph Mellueh
     8  Benoit DAMAY
     8  CyrilWaechter
     7  Gorgious56
     4  c4rlosdias
     4  Igor.Sokolov
     3  Andrej
     3  Eduardo Schilling
     3  Vukas Pajic
     3  wangsenhui
     2  FabioPiccinini
     2  Geert Hesselink
     2  Jordan McManus
     2  M!l!nd
     2  marwiss
     1  Adrian Insaurralde Avalos
     1  Ian
     1  Ioannis P. Christovasilis
     1  MicheleBenedetti
     1  VDobranov
     1  ay-ex
     1  dependabot[bot]
     1  fescale
     1  mohamadalbaaj
     1  patrick.joerg
     1  sennhvi
     1  tim

Donors since the last release:

BIMvoice
Cyril Waechter BIM Insight
PlaniBIM SA
Tomasz
E4tech Software SA
Randolph
carlopav
Dion Moult
Hannes Wörn
Matthew Fuller
Sailor
Lukas Alberts
Martin Wiss
StefStap
Sven Amiet
Bryan
Haritonov Alexander
Jonny Knopp
Losepacific
cvillagrasa
Dumitru Minciu
Frode Lund Tharaldsen
Louis Trümpler
Guest
Rodas
Angelo
Udo
Abdelmalek
Arun
Bedrossian Ádám
Daniel
Henning Munzel
JONATHON BROUGHTON
Leon ten Brinke
Omar Zerhouni
OpeningDesign
Roland
bitenergie
tlang
Dmitriy Koptev
Duarte Farrajota Ramos
Marin Ljuban
bimage
ppaawweeuu
Johnson Bankole
Julio
Rafel Bayarre
bimtechnic
Hjalti
Incognito
Agents of Architecture
Alexander Kleemann
Antoine
Ari Pikkarainen
Benny
Christoph Mellüh
Cordero Architecture
Dirk Olbrich
Fabian Emanuel Kitzberger
Madars Siksna
Royner
Stephen Cremin
bclmnt
casiovadal
daniele rossi
Benjamin Smith
Bruno Perdigão
Carlos Dias
Felipe Raimann
Klaus
M. B.
Marcin Boguslawski
Marco T
Miguel
Studio3201
Tim McGinley
Walter
Dawid Fedko
Krande
Marco Andrade
Marcos
Smiljan Tukic
Chidi
Edy
Gaurav Rampal
Sassi Hetman
Taylor Horwood
ANGEL MAGANA
Matthias H.
Valter Robson
building2
14 Likes

massive update as usual.

1 Like

Pure awesomeness. :pray:

Great work!!! :clap:t5:

Again a very impressive Update.
Thank you very much.

Hello, I tried to install the latest vercion in 4.0 and 3.6, sadly I get a lot of errors and I cannto enable it.

try with 4.1

If you want to use <Blender4.1 see https://docs.blenderbim.org/devs/installation.html#unstable-installation

2 Likes