hey, i thought i should show you a WIP if a very very short inbeween project i started tonight. hopefully it will only take one more day to finish…
i’m working on a small 20 secs anim, some sort or blender trailer.
here’s the main “actor”, a car that will do a stunt in the anim… or something like that. [i dunno yet, i’ll decide the story when i’m animating.]
it’s a wild, weird mixing of a lotus elise and… uh… uh… another car i cant remember the name of. [it’s about 4 am, so forgive me %| ]
modelled and rendered in blender 2.28… modelling took 4 hours.
the car is nearly done, the environment comes next
.andy
hey, sorry for bumping this thread
here’s a blender screenshot of the car:
i know the mesh is VERY unclean, still have to practise a lot with cars.
the landscape is still in the making, hopefully i can animate tonight.
this is more a proof of concept, i want to show that you can make high quality movies in a very short amount of time… with blender.
.andy
how did you do the rocks in the environment? how’d you make them look so naturally random? displacement? or did you actually model all those little bumps and stuff :o .
NateTG: oh, simple:
make a plane
remove all verts
add new vertices forming the shape of the rock
extrude them several times until you get a wall
dubvivide fractal
squish the vertices around with PET
reduce faces to aprox. 25% using the decimator]
subdivide fractal
reduce heavily again
subdivids fractal
and guess what… yes, decimate faces again
squish the mesh around some more until you like the result.
making terrain it’s very helpful to have triangles because the look far more random than quads.
that may look complicated but it’s actually very fast and simple. i just like playing with meshes
decimator: a nice little tool that reduces the number of polys in a model. found in the editbuttons (its is a slider with cancel and apply buttons underneath)
PET: proportional editing tool (i think thats what it stands for.) it is like soft selection… kinda for squishing meshes around. hard to describe.