blendercar - don't go to page 4 !!

hey, i thought i should show you a WIP if a very very short inbeween project i started tonight. hopefully it will only take one more day to finish…
i’m working on a small 20 secs anim, some sort or blender trailer.

here’s the main “actor”, a car that will do a stunt in the anim… or something like that. [i dunno yet, i’ll decide the story when i’m animating.]

http://www.artificial3d.com/images/blender/carblender.jpg

it’s a wild, weird mixing of a lotus elise and… uh… uh… another car i cant remember the name of. [it’s about 4 am, so forgive me %| ]
modelled and rendered in blender 2.28… modelling took 4 hours.
the car is nearly done, the environment comes next :smiley:
.andy

Spiffy lookin car, Andaman!
But shouldn’t it be blue or orange?
8)

Looks great. Love your texturing and lighting as always, @ndy. Maybe a very subtle (perhaps blurred) reflection on the glass though?

That’s one really stylised car :smiley:
You always seem to be able to master what you need sigh You rule :stuck_out_tongue:
Looks great, can’t wait to see the anim man!

since I wasn’t able to get you again on msn, I made some color tests in photoshop, I hope you don’t mind…

http://theexodus.battletechmodproductions.com/xwarrior/@ndycar.jpg
http://theexodus.battletechmodproductions.com/xwarrior/@ndycar2.jpg

Just as a suggestion for the material…could be done easely with a blend texture…but anyway you probly know how hehe

yo x… the first one looks cool, i’ll think about it. 8)
.andy

Nice @ndy,

But there is a slight issue with the reflection map at the front of the car, It doesn’t really look right at all.

Then again, creating good fake reflaections in blender is a bit of a nightmare…so it may not be that much of an issue :stuck_out_tongue:

hey, sorry for bumping this thread :stuck_out_tongue:
here’s a blender screenshot of the car:
http://www.artificial3d.com/images/blender/blendercar_scrn.jpg

i know the mesh is VERY unclean, still have to practise a lot with cars.
the landscape is still in the making, hopefully i can animate tonight.
this is more a proof of concept, i want to show that you can make high quality movies in a very short amount of time… with blender. :smiley:
.andy

here’s a part of the backdrop, i want something artistic and semi-real looking:

http://www.artificial3d.com/images/blender/carblender_bg.jpg

.andy

Very nice @ndy! I love the car design. Very impresive environment!
Can’t wait to see the animation.

Keep it up! 8)

-Natron

I hate you, because you are so bloody talented. :smiley: I love the environ. Y aren’t you cranking out shorts for us? i’m thinking mindfields: the miniseries!

can’t wait man.

Nice looking environment…
…now wheres the car in that pic? 8)

Whoa, I like the backdrop too! How have you textured those rocks? Procedurals? Repeating image texture? UV mapped? They look really good.

@ndy, would it be too much to ask for a blender screenshot of the backdrop?

And thanks for creating good art,

Anton42

:smiley:

here’s a quick test scene setup:
http://www.artificial3d.com/images/blender/blendercar_test.jpg

and a screenshot of the environment:
http://www.artificial3d.com/images/blender/blendercar_scrn2.jpg

broken: the rock texture is both image map and procedual [i use the t_marble_terrain for true bumpmapping]

.andy

Looks good

Waiting for final.

how did you do the rocks in the environment? how’d you make them look so naturally random? displacement? or did you actually model all those little bumps and stuff :o .

NateTG: oh, simple:
make a plane
remove all verts
add new vertices forming the shape of the rock
extrude them several times until you get a wall
dubvivide fractal
squish the vertices around with PET
reduce faces to aprox. 25% using the decimator]
subdivide fractal
reduce heavily again
subdivids fractal
and guess what… yes, decimate faces again
squish the mesh around some more until you like the result.

making terrain it’s very helpful to have triangles because the look far more random than quads.
that may look complicated but it’s actually very fast and simple. i just like playing with meshes :smiley:

.andy

PET? Decimator? huh?

dante

decimator: a nice little tool that reduces the number of polys in a model. found in the editbuttons (its is a slider with cancel and apply buttons underneath)

PET: proportional editing tool (i think thats what it stands for.) it is like soft selection… kinda for squishing meshes around. hard to describe.

nate.