One other question though that the tutorial doesn’t cover. As fas as mapping the iris texture to the iris goes. Everytime I move the iris or change the angle of the camera the texture goes out of position. This is extremely annoying to fix everytime and I don’t believe that this could be the norm.
Could someone walk me through the propper way to map it to fix this issue?
It looks to me like the image is mapped to each individual face.
Split your window and open the UV Image Editor in one and go into UV Face Select in the other. Your image should show in the image window with a wireframe of your iris superimposed over it. If all you see is a box, press E --> LSCM and you should get it fixed. Just size to match.
[edit]er, that is press E in the image window…[/edit]