I’m playing around with this little battery scene, inspired by Blendercookie’s tutorial. I’m using cycles, because Luxrender is taking a little too long for my taste.
Besides the fact, that I can’t make up my mind whether I want a white plastic wrapping or a shiny metal foil, I’m not at all satisfied with the plain metal terminals. At first I used a shiny anisotropic material and got at least a metallic look, but I’ve realised that batterie terminals aren’t that shiny and actually not anisotropic. They are much rougher and blurry, so I went with a glossy-diffuse mix, but now they don’t like right either.
Any advice on how to set up a shader for the look I’m going for? Of course, I’d be happy to hear critique about the rest of my scene as well, I’ve tried to make something out of it.