BlenderGameEngine Problem!

How can I use the Steering Actuator, no Edit object (track to) in this example.

from bge import logic 
 
cont = logic.getCurrentController()
own = cont.owner
 
 
Near = cont.sensors['Near']
Track = cont.actuators['Track']
 
if Near.positive:
 
    hitObjs = Near.hitObjectList
    dist = 0
    obj = None
 
 
    for item in hitObjs:
        if item.getDistanceTo(own) < dist or dist == 0:
            dist = item.getDistanceTo(own)
            obj = item
 
 
    Track.object = obj
    cont.activate(Track)

how to change this code to detect steering actuator, not Edit object (track to) help pls :slight_smile: