Didnt know if I should post this here or in the python section. (it is news after all).
I fixed some bugs in the beta that was released about a week ago.
-----------Changelog 0.1 Beta6.1-----------
-Fixed- meshes with no uv information would crash the script when exporting as arealight
-Fixed- meshes with no material would crash the script when exporting as arealights
-Fixed- the background in bmrt would allways be grey
-Fixed- The custom shader ui thing was a bit to crowded with values that didnt belong there. its fixed now.
-Fixed- Changed default hidden layer from 20 to 1. this way by default no layer is hidden
-Added- you can controll the background color in bmrt with the ZeR ZeG and ZeB sliders in the “world”
-Added- The gi sphere dome thing is now optional with the gi sphere button
-Added- Added an option for an object not to be visible to the camera, but you can still see it in shadows and reflections. (hide source button)
And for those who didnt know there was a 0.6 beta.
-----------Changelog 0.1 Beta6-----------
-Fixed- changed some fakevar and hmm variables to the pas thing. (better syntax)
-Fixed- Switching renderer would change from buffer to file
-Fixed- Redesigned the Object Editors Button Layout
-Fixed- Caustics would show up on prman lamps
-Fixed- Prman rendering in background
-Fixed- Optimized drawing speed of gui, sliders are now much faster
-Fixed- Printing of names and current exported frame to the console
-Fixed- Animated meshes when exporting an anim
-Fixed- Changed some stuff from Blender210 to Blender syntax
-Fixed- Custom shader now saved correctly
-Fixed- Test render would have displacement shader on floor when rendering with custom shader with displacement mapping
-Fixed- mesh with no vertices = bad thing
-Fixed- glass crashed when rendering with prman
-Fixed- Shader editor would not reset when you added a new shader
-Fixed- gi error when not rendering an anim
-Fixed- Shader editor would not load new settings after a shder was deleted
-Fixed- Shiny shader complained about raysamples in entropy
-Fixed- Motionblur crashed the script
-Added- Hidden layer. every object on this layer will not be exported
-Added- Devided Globalsettings into globalsettings and scenesettings
-Added- displacement bounds to test rendering
-Added- Backwards compatability. It might be a bit buggy. (ive had some crashes)
-Added- Prman now reports percentage complete
-Added- Motionblur now works with Entropy
-Added- More settings for radiosity
-Added- “interpolateboundary” code to subdivmeshes thanks to Jan
-Added- The materials Opacity(alpha) value is now exported aswell
-Added- animate Gi is now on by default
-Added- Entropy spotlights now support rendering without shadow
-Added- Displacement shader thing in the custom shader
-Added- Support for fov
-Added- Support for clipping
-Added- Gamma and Gain sliders
Here is a picture rendered with entropy that shows off the monte carlo gi stuff.
And here is the script
http://green.dyndns.org/tmp/blenderman0.1beta6.1.zip
Make sure you delete your c:BlenderMan dir before updating.
And read the readme.txt file.