BlenderMan 0.1 Beta 7.2

New release :slight_smile:

The changes in this version were made by Goran Kocov.

Most important one is support for 3delight.

its a renderman renderer that is free. like bmrt. but I think its much better faster and produces higher quality stuff then bmrt.

http://www.3delight.com/

http://green.dyndns.org/tmp/hothot.jpg

This is the hothot demo file rendered with 3delight. It has some really nice dof support.

http://green.dyndns.org/tmp/hothot2.avi

This is the hothot demo file rendered as a 100 frame animation.
notice the animated shadow. This is a shadow map and not a raytraced shadow. So you can have it be smooth and still render really fast.

-----------Changelog 0.1 Beta7.2-----------

these changes were made by Goran Kocov

-Added- support for 3delight

-Added- Displacement bound to custom shader

-Added- motion blur support for animated mesh

-Fixed- the image menu evaluation was missing

-Fixed- channels info was wrong in test render of shaders

-Fixed- added the shadow dir to the texture search path

-Fixed- camera motion blurs for stills as well as anims

-Fixed- GUI corruption bug fixed

-Fixed- evaluation of shadowframe was incorrect

-Fixed- turning off shadows for a spot with an already rendered shadowmap wasnt working

-Fixed- Moved color and opacity from object ribs to main rib

http://green.dyndns.org/tmp/blenderman0.1beta7.2.zip

Yay!!! :D:D:D:D

That looks really good! Had no time to try it yet, but it does seem a lot better than BMRT, downloaded it immediately.

Cool !!

I am right on it !!

great Green !!

OK. I DL’ed the 3Delight app. It is not recognized by windows? a GZ file, what the heck is that and how do I install it? It says to just rung the .exe file after DL’ing.

BgDM

.gz files can be handeled by winzip. they are the unix way of zipping things.

anyways. I fixed a small linux bug. so if you downloaded this version before this post and are a linux user, please redownload.

Thanks Green!

BgDM

Thank you Green! and thank you Goran! Great work both of you!
And I expect Blenderman to only get better once Blender is Open Sourced!! the future is getting even brighter!
Thanks again!

I can’t get this script to work even with BMRT. Not a chance with 3Delight:

Exporting Frame: 1
Traceback (most recent call last):
File “blenderman0.1beta7.2.”, line 604, in bevent
File “blenderman0.1beta7.2.”, line 2119, in export
File “blenderman0.1beta7.2.”, line 2102, in writeFrame
File “blenderman0.1beta7.2.”, line 1659, in createObjects
IOError: [Errno 2] No such file or directory: ‘c:\\blenderman\default\meshes
\plane.rib’

Anyway are there any instructions for using it(win98se, python 2.0.1). It looks great and I had use it in the past with bmrt as raytrace engine but now I forgot how to make use of it. Thank you Green.

Stamatis :-?

ick. il try and fix that for the next version.

It might be an error that only happens for windows 9x machines… not sure

On redhat linux 7, with blender 2.23 creator i get a error like this when using 3delight:

Exporting Frame: 1
Traceback (most recent call last):
File “blenderman0.1beta7.2.”, line 605, in bevent
File “blenderman0.1beta7.2.”, line 2120, in export
File “blenderman0.1beta7.2.”, line 2103, in writeFrame
File “blenderman0.1beta7.2.”, line 1660, in createObjects
IOError: [Errno 2] No such file or directory: ‘c:BlenderMan/default/Meshes/Sphere.rib’

It works fine under BMRT though. also, whenever i try and change the export directory (under either bmrt or 3delight) i get this error (using dir /home/apples/ )

Exporting Frame: 1
Traceback (most recent call last):
File “blenderman0.1beta7.2.”, line 605, in bevent
File “blenderman0.1beta7.2.”, line 2114, in export
IOError: [Errno 2] No such file or directory: ‘BlenderMan/home/apples/default.rib’

is it possible to use a directory in the BlenderMan basedir for exporting to? Because
when i try and use a dir in the BlenderMan directory (called “apples”) i get this error:

Exporting Frame: 1
Traceback (most recent call last):
File “blenderman0.1beta7.2.”, line 605, in bevent
File “blenderman0.1beta7.2.”, line 2120, in export
File “blenderman0.1beta7.2.”, line 2103, in writeFrame
File “blenderman0.1beta7.2.”, line 1661, in createObjects
IOError: [Errno 2] No such file or directory: ‘BlenderMan/apples///Meshes//Sphere.rib’

am i doing something wrong?

Looks like a nice renderer–I especially like the ability to use shadow maps instead of those slow raytraced shadows–but does anyone know if it supports radiosity or irradiance? I looked at the “features” list on the site and it doesn’t mention it.

–C

yeah. I hope I didnt give the impression that 3delight was the only shadowmap renderer. bmrt, prman, entropy and 3delight all support this.