This is the hothot demo file rendered as a 100 frame animation.
notice the animated shadow. This is a shadow map and not a raytraced shadow. So you can have it be smooth and still render really fast.
-----------Changelog 0.1 Beta7.2-----------
these changes were made by Goran Kocov
-Added- support for 3delight
-Added- Displacement bound to custom shader
-Added- motion blur support for animated mesh
-Fixed- the image menu evaluation was missing
-Fixed- channels info was wrong in test render of shaders
-Fixed- added the shadow dir to the texture search path
-Fixed- camera motion blurs for stills as well as anims
-Fixed- GUI corruption bug fixed
-Fixed- evaluation of shadowframe was incorrect
-Fixed- turning off shadows for a spot with an already rendered shadowmap wasnt working
-Fixed- Moved color and opacity from object ribs to main rib
OK. I DLâed the 3Delight app. It is not recognized by windows? a GZ file, what the heck is that and how do I install it? It says to just rung the .exe file after DLâing.
Thank you Green! and thank you Goran! Great work both of you!
And I expect Blenderman to only get better once Blender is Open Sourced!! the future is getting even brighter!
Thanks again!
I canât get this script to work even with BMRT. Not a chance with 3Delight:
Exporting Frame: 1
Traceback (most recent call last):
File âblenderman0.1beta7.2.â, line 604, in bevent
File âblenderman0.1beta7.2.â, line 2119, in export
File âblenderman0.1beta7.2.â, line 2102, in writeFrame
File âblenderman0.1beta7.2.â, line 1659, in createObjects
IOError: [Errno 2] No such file or directory: âc:\\blenderman\default\meshes
\plane.ribâ
Anyway are there any instructions for using it(win98se, python 2.0.1). It looks great and I had use it in the past with bmrt as raytrace engine but now I forgot how to make use of it. Thank you Green.
On redhat linux 7, with blender 2.23 creator i get a error like this when using 3delight:
Exporting Frame: 1
Traceback (most recent call last):
File âblenderman0.1beta7.2.â, line 605, in bevent
File âblenderman0.1beta7.2.â, line 2120, in export
File âblenderman0.1beta7.2.â, line 2103, in writeFrame
File âblenderman0.1beta7.2.â, line 1660, in createObjects
IOError: [Errno 2] No such file or directory: âc:BlenderMan/default/Meshes/Sphere.ribâ
It works fine under BMRT though. also, whenever i try and change the export directory (under either bmrt or 3delight) i get this error (using dir /home/apples/ )
Exporting Frame: 1
Traceback (most recent call last):
File âblenderman0.1beta7.2.â, line 605, in bevent
File âblenderman0.1beta7.2.â, line 2114, in export
IOError: [Errno 2] No such file or directory: âBlenderMan/home/apples/default.ribâ
is it possible to use a directory in the BlenderMan basedir for exporting to? Because
when i try and use a dir in the BlenderMan directory (called âapplesâ) i get this error:
Exporting Frame: 1
Traceback (most recent call last):
File âblenderman0.1beta7.2.â, line 605, in bevent
File âblenderman0.1beta7.2.â, line 2120, in export
File âblenderman0.1beta7.2.â, line 2103, in writeFrame
File âblenderman0.1beta7.2.â, line 1661, in createObjects
IOError: [Errno 2] No such file or directory: âBlenderMan/apples///Meshes//Sphere.ribâ
Looks like a nice rendererâI especially like the ability to use shadow maps instead of those slow raytraced shadowsâbut does anyone know if it supports radiosity or irradiance? I looked at the âfeaturesâ list on the site and it doesnât mention it.