I really want to use BMRT for my character animations, but when i to render an animation of a rigged character, it just render the same frame (Frame 1) during the whole duration. E.G., I have a 65 frame animation, it renders 65 frames of FRAME 1 !!! But, if I render a still, it works just fine. Don’t tell me to just render one frame at a time because that’s not very effecient . Anybody had this problem and solved it?