Blenderman manual or guide?


(PowerMacG4) #1

Greetings
I’m enjoying the BlenderMan script.
I want to use it to its fullest. Is there a how-to ot manual on it online somewhere?
I’m interested is nowing what changes in the Blender menus effect and how they effect BlenderMan export to BMRT/3Delight.
Thanks in advance


(Martin) #2

As far as I can tell there’s no manual online – everything I know about the script I’ve worked out through trial and error.

The Blender menus appear to have very little influence on the final render beyond geometry, animation, colour and UV texturing (which, once you get it working, is very very cool, BTW).

The materials menu can influence the RGB colour of most shaders like plastic, glass, metal, matte etc.

But I generally end up doing most of my work in the Blenderman GUI.

It’s a groovy script and once I get my arse in gear I’ll get around to putting some of my stuff online and linking to it in the WIP forum.

M


(Phrangkk) #3

I’ve been toying with this script as well, but I don’t seem to be able to get the UV texturing to come through to 3Delight, any tips?


(PowerMacG4) #4

I got one issue with it. It I make a plane and scale it. Then I apply a plane shader to it. I get half of a floor that look like wood. the other half looks like it was turn inside out. All of this is shape like a triangle. I get the same thing if I subdivide it also, bunch of small triangles. How can I get a simple floor made without that.
When I get home I will paste a picture of it.


(Enzoblue) #5

This from the man himself (Goran aka LittleCube):

I suppose you are using BlenderMan beta7.3. BlenderMan doesn’t export texture related material information. To successfuly export UV textures you need to press TexFace in the Edit window with the Object selected. Then in the BlenderMan Object Editor turn ExportUV on for the needed objects. If you want shadows you must also turn on shadow for the lights using the Object Editor. The textures must not be packed or in a folder that’s a subfolder of Blender (i.e. there must be an absolute path to them). Also be sure to have the shaders that come with BlenderMan compiled and placed in a folder where the renderer looks for shaders.

And when I asked him about documentation:

What docs ? :slight_smile:

I’ll try to make some kind of introductory documentation (or a small FAQ at least) for the next BlenderMan update which is just around the corner (another bugfix release). If anyone has problems with spotlights, there’s one big bug concerning their placement (insted on x,y,z coordinates spots are placed on 2x, 2y, 2z). Delete the Translate line in the RIB (or in the script if you are o.k. with Python) and the scene should render fine.

Goran

Hope this helps