Hello. I’m doing a performance analysis on GE and I want to test both the embedded engine and the blenderplayer. However, when Enable All Frames is activated, only the embedded engine works as expected(it displays as many frames as it can). Blenderplayer is limited at 100 fps(this has nothing to do with vsync, since my display is 60hz). I’ve checked the command line arguments but I can’t find anything wrong on my side. Have you ever run a game inside blenderplayer and exceeded 100 fps ?
I’ve tried looking in the sourcecode of the blenderplayer but I can’t find anything that limits framerate to 100 fps and I don’t have too much time available to search thoroughly in the sourcecode.