Blender has a problem when baking animations that I experienced before where baking an animation to an armature to be used in games creates really bad animation and also inaccurate. After searching around, it seems that this is a limitation of Blender since it doesn’t support shearing. From the discussion it seems that this will be a limitation of Blender that won’t be fixed anytime soon. This is really disappointing for me since it makes Blender not a good software when creating animations for games.
Has anyone even found a workaround that experienced this problem, even external, that can make animations bake 100% accurate? It’s frustrating how I’ve made a rig in Blender but can’t translate it accurately to be used in games.