As we don´t have a programming subforum here yet, I guess here´s the best fit.
I can´t really find any decent information or documentation on it and I am stumbling around like a drunken dude in a cornfield on his way home.
Specifically I plan to introduce 3dConnextion support again for Blender 2.5
In 2.4 it was done via a compiled .plug but as far as I found out there wasn´t much use of this system at all. Either it´s not very usability friendly or there weren´t many taking advantage of it or I simply can´t find any information on it.
The 3dConnextion SDK is in C++ and I have no idea if I can somehow wrap it in a pyhton plugin, or if the .plugs will still be used in 2.5, or if it would be better to just implement the whole code in /external/3dcx for instance and offer a patch/binaries. Latter would be the easiest method IMO but not too elegant.
So, anyone out there with advice or who can give me a gentle push in the direction of information or documentation?