Blender's got Balls ;)

Anyone who’s seen my late night render might’ve guessed i’m a sucker for easy animations, so here’s another one:
200 KB Divx 5.1 File

Not posting this under finished cause i don’t think it is just yet. Lighting is not too well. Animation needs some cleaning up. I might add a bumpmapped blenderLogo on the balls for that engraved look.

Cool, but is that really how they work? I hope this doesnt sound really stupid but I always thought that only one ball on each end swung… mabey Im wrong though… :-?

Depending on how many balls you pull back is how many go after impact. It is totally symetrical, so FraceR’s animation is accurate.

Accurate and very cool I might add. :slight_smile: