I know graphics has alot to do with the graphics card but can blender be programmed to handle better graphics or less texture quality loss sorta thing.
it could, but from what i’ve heard it would lost portability. besides, thats like saying, “program this to have better graphics!” sounds like a n00b.
Yes, it probably COULD be made more efficient. I know I’ve seen other game engines that pump out more polygons and objects and better textures etc with faster framerates than blender. Being so portable though, you can’t expect it to be quite as speedy or pretty as engines written specifically for a specific operating system, but most things can usually be improved. Although I’m not saying it is easy, or will even happen, but it probably could be done.