Blender's HDR and camera orientation

Hello there,
I’ve noticed - doing a simple animation of some metal spheres on a table with the camera targeting them while moving around - that the HDR image that I’ve put as background has the same orientation in every frame! In other words, if I do one render and then another changing the camera orientation (but targeting the same object) the reflection on it are still the same!
There is a solution for that problem?

hi! i have the same problem! well, almost, because i simply use an ordinary sky-texture as world-background. but yeah, somehow it doesn’t match the camera orientation. so i join the choir:
Is there a solution for that problem?