In 3DS Max, you can, while inside pose mode [3ds max doesn’t have a pose mode but I use this term to help Blender users understand what I am saying better], you can select the vertex and adjust the weight in real time by typing in the weight for a specific bone and SEE the vertex repositioning itself in real time to see how it deforms for that pose. This is wonderful.
In Blender, I am unable to assign weight to a single vertex WITH the pose intact.
What do I mean ?
The only way to “see” the effect while changing the weight of a vertex is to go into weight paint mode, there I am presented with a brush to brush over the vertex.
What if I want to select a SINGLE point and manually adjust it while seeing the effect in that pose by moving the Weight slider to see the vertex repositioning itself in real time ?
The only way is to go into edit mode so that you can select a single point and it is only through there you can set the weight and click “assign”, but the problem is while you are in edit mode the mesh pops back into the default position.
Can I get the mesh to stay in the pose position while in edit mode so that I can manually adjust each vertex manually ?