I am trying to mix a forest texture and a stone texture together, but i cant find anything, where I can get a convincing overlap betwenn them.
I am quite noobish to texturing and this might be the dumbest question ever, but is there a way to get a gradient on the edges or do you have any other idea how I can approach this?
Increasing the facecount so high, that you dont see it is the only thing I can think of, but I guess that that will make my PC explode and even if not, there should be an easier way.
Landscape texturing is bigger topic with different solution approaches. Let me show you 1 out of a couple ones. Find attached a Node setup. Big advantage of that method is, that you can proceed modelling and the textures will be assigned automaticly during mesh changes.